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Empires of Kunark / October 18 Patch Notes
« Last post by Kenluin on October 19, 2017, 07:51:00 PM »
*** Highlights ***

- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level. See the AA section below for details.


*** Items ***

- Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan's Darkwood Breastplate, and Darkened Wild Lord's Tunic. Added Tiger Claw skill damage to Darkened Wild Lord's Tunic.


*** Tradeskills ***

- Restored the Brew Barrel, Jewelry Table, Kiln, Oven, and Pottery Wheel to the neighborhood.
- Corrected an issue that restricted the spell research table in the Plane of Knowledge to casters only.


*** Quests And Events ***

- Doorstep of War (Raid & Mission) - Fixed a bug that could cause the 'You Be The Hero' achievement to fail if enemies are killed by certain spell effects.
- In Defense of Health - Fixed a text error that could mislead people into trying to kill things out of order in the Vile Brutes version.
- Edmuund's Plight - Icecore will now spawn in Frostcrypt.
- Key to Charasis - Reduced the chance for Chancellor of Di`Zok to spawn.


*** Spells ***

- Paladin - Modified the recourse from the Challenge for Honor line so that it will absorb incoming melee damage even if there is a Vie effect on you.
- Shaman - Extended the range for the healing portion of all ranks of the Healing Counterbias line to 300.
- Made the following improvements to the amount of aggro generated by spells:
- - Fixed an issue that prevented abilities like Spell Casting Subtlety and Bold Attacks from improving the aggro of your first spell against a target.
- - Fixed an issue that prevented abilities like Bold Attacks from improving the aggro generated by hate-over-time spells (Ex: Impose for Honor).
- - Fixed an issue that prevented abilities like Spell Casting Subtlety from reducing the aggro generated by damage-over-time spells.


*** AA ***

- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level.
- - You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.
- - Free-to-play members who exceed the stored-limit will be allowed to purchase abilities until their stored AA total is below the stored-limit.
- Added a 'Buy All' button to the Alternate Advancement Window which allows you to purchase as many ranks of an AA ability as you can afford.
- All - Moved Item Effect abilities from the General to the Special tab.
- All - Fixed a bug that prevented abilities that grant resistance to specific effects, such as Mental Fortitude, from working. Reduced the effective percentage of these lines now that the abilities function.
- Multiple - Consolidated Shielding Resistance, Sinister Strikes, and Slippery Attacks to be ranks of Ambidexterity.
- Multiple - Consolidated Quicker Damage to be additional ranks of Quick Damage.
- Multiple - Consolidated Body and Mind Rejuvenation to be rank 4 of Mental Clarity and an equivalent rank 7 of Innate Regeneration. The ability lines were refunded with this change.
- Multiple - Consolidated Natural Healing to be ranks 4-6 of Innate Regeneration. The ability lines were refunded with this change.
- Multiple - The ability line Tactical Mastery has been renamed Strikethrough.
- Multiple - Consolidated Fortify Companion and Companion's Agility, Blessing, Durability, and Sturdiness into a single ability, Companion's Fortification.
- - The ability retains the passive benefits of all the consolidated lines.
- - Activating the ability triggers Fortify Companion and Companion's Blessing.
- - Companion's Blessing now serves as a preemptive buff that will trigger its healing and mitigation effects if your pet drops below 40% health.
- Multiple - Consolidated Companion's Aggression, Alacrity, Fury, and Wrath into a single ability, Companion's Fury. The ability lines were refunded with this change.
- Multiple - Renamed Companion's Divine Aura to Companion's Intervening Divine Aura and changed its functionality. The ability now places a buff on your pet that will trigger invulnerability should its health drop below 20%.
- Multiple - Consolidated Pet Affinity to be a rank of Suspended Minion and renamed the line Companion's Suspension.
- Multiple - Consolidated Pet Discipline and Companion's Relocation into a single line, Companion's Discipline.
- Bard, Rogue - Consolidated Advanced Trap Negotiation to be ranks of Thief's Intuition.
- Berserker, Warrior - Consolidated Ferocity, Flurry, and Punishing Blade to be ranks of Burst of Power.
- Cleric, Shaman - Refunded Extended Elixirs and reduced the level required to purchase ranks 1-3 of Prolonged Salve.
- Druid, Wizard - Refunded Hastened Recall and added 6 additional ranks to the Secondary Recall and Tertiary Recall abilities that offer hastening.
- Necromancer, Shadowknight - Consolidated Feigned Minion to be ranks of Companion's Discipline. The ability lines were refunded with this change.
- Necromancer, Shadowknight - Consolidated Deathly Pact and Intrinsic Efficiency to a single line, Embalmer's Efficiency. The ability lines were refunded with this change.
- Paladin, Shadowknight - Consolidated Flurry, Knight's Advantage, and Speed of the Knight to be ranks of Burst of Power.
- Paladin, Shadowknight, Warrior - Fixed an issue that prevented the buffs triggered by Weapon Stances from taking effect immediately upon changing weapons.
- Bard - Staunch Recovery will now restore mana for bards.
- Bard - Consolidated Allegretto of Battle, Flurry, Harmonious Attack, and Vivace of Conflict to be ranks of Burst of Power. The ability lines were refunded with this change.
- Bard - Consolidated Total Domination to be ranks of Domination Mastery.
- Beastlord - Consolidated Bestial Frenzy and Primal Fury to be ranks of Burst of Power.
- Beastlord - Consolidated Bestial Bloodrage to be ranks of Companion's Fury.
- Cleric - The ability line Righteous Zeal has been renamed Burst of Power.
- Druid - Consolidated Mastery of Nature to be ranks of Dire Charm.
- Enchanter - Consolidated Animation Empathy and Companion's Relocation to be ranks of Companion's Discipline. The ability lines were refunded with this change.
- Enchanter - Consolidated Forceful Banishment to be ranks of Beguiler's Banishment and Beguiler's Directed Banishment.
- Enchanter - Ability: Enchant Planar Alloy and Ability: Mass Enchant Planar Alloy will now activate at level 85 and 86 respectively.
- Magician - Refunded Hastened Heart of the Elements and added 7 additional ranks to Heart of Flames, Ice, Stone, and Vapor that offer hastening.
- Magician - Consolidated Frenzied Burnout to be ranks of Companion's Fury. Reduced the number of counters on Virulent Talon and increased the amount of damage done by Virulent Talon Strike.
- Magician - Consolidated Quick Summoning, Improved Reclaim Energy, and Intrinsic Efficiency to be ranks of Conjurer's Efficiency.
- Monk - Consolidated Ferocity, Punishing Blade, and Rapid Strikes to be ranks of Burst of Power. The ability lines were refunded with this change.
- Monk - Consolidated Tactical Mastery to be ranks of Strikethrough. The ability lines were refunded with this change.
- Monk - Consolidated Critical Mend and Hastened Mend into a single line, Improved Mend.
- Necromancer - Consolidated Frenzy of the Dead to be ranks of Companion's Fury.
- Ranger - Consolidated Ferocity, Lightning Strikes, and Punishing Blade to be ranks of Burst of Power. The ability lines were refunded with this change.
- Ranger - The ability line Keen Blade has been renamed Strikethrough.
- Rogue - Consolidated Flurry to be ranks of Burst of Power.
- Shaman - Fixed a bug that prevented Focus: Regenerating Counterbias from functioning.
- Shaman - The ability line Double Attack has been renamed Burst of Power.
- Shaman - Consolidated Pathosis and Extended Pathosis to be ranks of Malosinete.
- Shaman - Consolidated Wind of Pathosis to be ranks of Wind of Malosinete.
- Warrior - Fixed a bug that prevented Hastened Flash of Anger from functioning.
- Wizard - Consolidated Sustained Devastation and Hastened Devastation to be ranks of Frenzied Devastation.
- Wizard - Consolidated Hastened Fury of the Gods and Fury of Druzzil, E`ci, Kerafyrm, and Ro into a single line, Fury of the Gods.
- - All ranks of this ability will now focus all direct-damage spells, abilities, and effects.
- - The damage focus now scales from 75 at rank 1 to 3600 at rank 53.
- - All ranks now increase base-damage rather than ranks 1-7 increasing total-damage and 8+ increasing base-damage.
- - Reduced the hastening ranks from 3 to 2 minutes per rank and reduced the duration to 4 minutes.


*** Miscellaneous ***

- Added the /run command to make your character run if it isn't. This command is not toggleable (i.e. /run will never make you walk).


*** UI ***

- Fixed a crash related to the Find Item Window and custom UIs.
- Added a new message to the server select screen that indicates when the server is too busy to process your login request.
- Fixed a crash related to the /pick window and custom UIs.
- Updated the spell information window so that it shows more consistent information when you inspect buffs or debuffs.
- - Added the ability for spell descriptions to display links to other spells.
- - Clicking on a spell icon from the spell description will generate a new link in your chat window. Press enter to share the spell in a clickable link.
- - You can also right-click on any of your buffs and choose the option 'Link spell to chat' to generate a spell link.
- Corrected an issue where the advanced loot window sometimes wouldn't list group members in the Give to: and Set all to: fields.
- Corrected an issue where loot filters in the loot filters window could have duplicate item entries.

- Changed -

EQUI_AAWindow.xml


*** Previously Updated ***

- Corrected an issue that allowed flagged players to exist in Anguish but not enter it.
- Access to Anguish (Quest) - It is no longer necessary to get a hidden 7th flag in order to loot items within Anguish.
- Access to Anguish (Quest) - Fixed a problem with 85/15 access not working for Anguish.



- The EverQuest Team
2
Empires of Kunark / Clerics and the Tome of Obulus
« Last post by Miro on October 10, 2017, 05:28:21 AM »
For those who were curious (like I was) about how useful Obulus Strike from the Tome of Obulus would be for clerics, the short answer is:  not at all useful.  The stats on the book are great if you get an Essence of Kunark to upgrade it, but the proc itself is unfortunately not useful for clerics.

Thanks to the help of a few guildies (Darchi, Ixo, Kiras, Kreaa, and Yagir), I was able to pick up one of these and test it on a dummy.  I tested to make sure I would see it in my spam window when it triggered by casting various nukes, and indeed I did see it when it triggered.  Not that you'll likely find this useful, but it triggers for Glorious Judgement (twinheal nuke), Chromabash, Eradicate the Undead, and Sermon of Justice.  So I know it works.  Although, allahkazam had somehow given me the impression that it was a 100% proc rate, but that's just 100% if Obulus Sympathy is triggered apparently.

Anyhow, spent a chunk of time testing interventions by casting them on Misa while Misa targeted the dummy and didn't have one Obulus proc.  Tried turn undead every time it was up and again, not one trigger.  And surprisingly, not even contraventions triggered it.

I had hoped with the nerfs, this might be an option to keep turn undead from being the death sentence its become again, but unfortunately that's not the case.  So can clerics not use it at all during raids anymore?  No.  I still use it.  However, you must have silent casting running for its duration, so you can only cast it as often as silent casting is available.  The mob is undead long enough to do silent casting first and then turn undead when you get the "mob is undead" message from gina.  I know from experience.  Given I hardly ever have death on engage problems, it might be best to save your silent casting until burn mode so you can use it in conjunction with turn undead.

To maximize limited Turn Undead usage, I would suggest to use battle frenzy with it.  It's not going to increase the damage per tick of turn undead, but it -will- increase the initial damage and guarantee at least that crits, which, with my current gear and full burn, got as high as 1.1 million on the dummy and didn't hit for less than 1 million in the burns I parsed... so still a decent direct damage in front of that dot.  It's also instant, so it won't keep you from missing the undead window if you take the time to do silent casting and battle frenzy before turn undead.
3
Public Discussion / Re: Miro's Adventures in Wonderland
« Last post by Miro on October 09, 2017, 03:51:27 PM »
Chapter 9 is up.  Hopefully getting back on schedule.
4
Public Discussion / Re: Miro's Adventures in Wonderland
« Last post by Miro on September 25, 2017, 06:24:38 PM »
Been a bit, but Chapter 8 is now up.
5
Empires of Kunark / September 20 Patch notes
« Last post by Kenluin on September 20, 2017, 02:13:15 PM »
20, 2017
_____________________


*** Highlights ***

- Added the Find Item Window which allows you to search your inventory. See UI section for details.
- Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details.
- Illusion Benefit buffs now persist through death.


*** Items ***

- Stats granted by food and drink will now obey required and recommended levels.
- Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells.
- - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once.
- The kick skill damage modifier has been added to appropriate bard usable items.
- The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier.
- Bards can now use Struck Quartzite augments.
- Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving.
- Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected.
- Nimbuses that had 'aura' in the name have had their names changed, since the word 'aura' implies that the spell would behave as an aura.
- Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors.
- Reverted the names and icons of the items used to create the Hand of Glory.
- Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact:
- - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles.
- - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines.


*** Tradeskills ***

- A spell research table is now available in the Plane of Knowledge near the Rasumus clan.


*** Quests And Events ***

- Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'.
- Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer.
- Access to Asylum of Anguish (Quest) - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance.
- Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain.
- The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn.
- Key to Veeshan's Peak (Quest) - Quest hand-ins can no longer be multiquested.
- Fatestealer (Quest) - Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern.
- Access to Anguish (Quest) - The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access.
- Key to Charasis (Quest) - Chancellor of Di`Zok now has a small chance to spawn anywhere in the Sarnak Fort in the Lake of Ill Omen. The throne spawn location for the Chancellor now spawns much more frequently, but is no longer guaranteed to be the Chancellor of Di`Zok.
- Relm M`Loch's Delivery Service (Quest) - Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky.
- Mastery of Hatred Trial (Raid) - Voracious Ferans will not respawn during and after the event.
- Mastery of Endurance Trial (Raid) - The Ancients will not respawn during and after the event.
- Queen Velazul Di`Zok (Raid) - The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals.
- Kor-Sha Laboratory (Raid) - Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement.
- The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement.


*** Spells ***

- Illusion Benefit buffs now persist through death.
- Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells.
- Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require.
- Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light.
- Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62.
- Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction.
- Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance.
- Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony.
- Warrior - Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor.
- Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes.


*** AA ***

- All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in.
- All - Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes.
- All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues:
- - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7.
- - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11.
- - Cleric - Removed ranks 2-15 of Divine Peace.
- - Druid - Removed ranks 2-11 of Veil of the Underbrush.
- - Enchanter - Removed ranks 2-31 of Friendly Stasis.
- - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11.
- - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14.
- - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8.
- - Monk - Removed ranks 2-11 of Moving Mountains.
- - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4.
- - Paladin - Removed ranks 2-20 of Balefire Burst.
- - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5.
- - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15.
- - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12.
- - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000.
- - Shadowknight - Removed ranks 2-21 of Death's Effigy.
- - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13.
- - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed.
- - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4.
- - Warrior - Removed ranks 2-5 of Warlord's Grasp.
- - Wizard - Removed ranks 2-11 of A Hole in Space.
- Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation.
- Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost.
- Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff.
- Necromancer, Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets.
- Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights.
- Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances:
- - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%.
- - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency).
- - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class.
- Bard - Bards now gain the kick skill at level 17:
- - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses.
- - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill.
- - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick.
- Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability.
- Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs.
- Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either.
- Bard - Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana.
- Bard - Fixed an issue that prevented Lure of the Siren's Song from activating if your current target was immune to its effects.
- Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked.
- Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting.
- Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead.
- Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes.
- Cleric, Necromancer, Paladin - Refunded Sense the Dead.
- Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle.
- Enchanter - Changed Project Illusion into a toggled passive ability.
- Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster.
- Enchanter - Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber.
- Enchanter - Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate.
- Magician - Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500.
- Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation.
- Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000.
- Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time.
- Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick:
- - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses.
- - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses.
- - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds.
- - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge.
- - Master's Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds.
- Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed.
- Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating.
- Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares.
- Necromancer - Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre.
- Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1,500 every 6 seconds to 4,500 every 6 seconds.
- Necromancer - Made the following adjustments to Reluctant Benevolence:
- - All ranks of Reluctant Benevolence are now toggled passive.
- - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12.
- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare.
- Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs.
- Ranger - Improved the resist rate of Ferocious Kicks.
- Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement.
- Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap.
- Shadowknight - Made the following adjustments to Soul Flay:
- - All ranks of Soul Flay are now toggled passive.
- - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9.
- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay.
- Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.
- Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion.
- Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.
- Warrior - Refunded War Stomp as it is less effective than Battle Leap.
- Wizard - Consolidated Druzzil's, E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line.
- Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy.

- Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up.


*** Progression Servers ***

- Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord.
- Rellix in Rivervale is now available when Gates of Discord unlocks.
- Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked.


*** Miscellaneous ***

- Pick Zone Improvement: The ability to /pick as a group has been added.
- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.
- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.
- Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot.
- Added a message at character select if characters are taking a long time to load.
- Players can now correctly invite others to password protected chat channels again.
- Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep.
- Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick.


*** UI ***

- Added the Find Item Window which allows you to search your inventory:
- - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu.
- - You can search for specific item names with /finditem Itemname.
- - The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own.
- - The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click).
- Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off.
- Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden.
- The achievement category icons for recent expansions are now a bit brighter.
- The /pickzone window now displays the number of group members in each instance of your current zone.
- Addressed an issue that caused some events to not properly appear in the calendar.
- Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook.
- Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed.
- Added PrependText and AppendText fields to the label UI type:
- - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team.
- - This is currently demonstrated with the parcel tab in the merchant window.
- - Leading and trailing whitespace in UI text fields will now be correctly displayed.
- Added a chat message and corresponding chat filter for when items are destroyed.


- Added -
EQUI_FindItemWnd.xml

- Changed -
EQUI.xml
EQUI_AAWindow.xml
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_BankWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_BigBankWnd.xml
EQUI_EventCalendarWnd.xml
EQUI_FellowshipWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_Inventory.xml
EQUI_ItemSearchWnd.xml
EQUI_LFGuildWnd.xml
EQUI_MapViewWnd.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_MerchantWnd.xml
EQUI_MIZoneSelectWnd.xml
EQUI_MusicPlayerWnd.xml
EQUI_OptionsWindow.xml
EQUI_Templates.xml


*** Previously Updated ***

- Fixed an issue preventing players from being able to join more than one password protected chat channel at a time.
- The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.
- Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.
6
Public Discussion / Re: Apology
« Last post by Joltz on September 10, 2017, 02:50:32 PM »
At least you apologized, something we never got from Meedoo or PR for Meedoo's actions on a High Bokon raid several months ago.
7
Public Discussion / Re: Apology
« Last post by Darchiva on September 09, 2017, 12:55:38 PM »
Mislooting and then posting this apology proves that you had not intended to do it and like Miro said mistakes happen.  Move forward.  I have done it before...but yea the feeling is awful.  I was able to get Sony to move the item to the rightful person but I was always careful after that.
8
Public Discussion / Re: Apology
« Last post by Miro on September 08, 2017, 05:59:10 PM »
Mistakes happen.  I've seen mis-looting done a number of times in my run with the guild and it always ends in an angry uproar.  Best you can do is quadruple check that you're looting the right item and have the "are you sure you want to loot this?" prompt enabled to force you to check a fifth time.  This is why I tend to linger a bit anytime I'm looting something.  I'd rather people be slightly annoyed that I'm taking a while on the chest than deal with the uproar that would ensue if I looted the wrong item.
9
Public Discussion / Re: Apology
« Last post by Geibahik on September 08, 2017, 12:04:00 AM »
I sent you a message on here Roxanne read it and just don't let it happen again. It'll be made right some how some way. Just make sure your extra careful next time.
10
Public Discussion / Apology
« Last post by Roxann on September 08, 2017, 12:00:46 AM »
I am so sorry that I created many angry and unhappy players in tonight's raid by my mis-looting the neck.  I think many Phoenix Rises players were mad and rightfully so.  That is probably the biggest problem this mistake caused, creating animosity in the allied guild.   They declared that a future FK loot winner would be penalized, which will cause further hurt.  I am the only one that should be penalized.  I would certainly understand if you felt it necessary to end my application for creating this major problem.   I intend to write Daybreak and complain about their use of blanket policy for not correcting mis-looting. They should evaluate all instances, particularly when a player admits a mistake.   In this case I would be more than willing to allow the mis-loot to be removed from my toon and awarded to a player that is determined to be the winner.  By not allowing player who admits to a looting mistake to be corrected, it results in many unhappy players (their goal should be to create happy players through their customer service). 

Please forward my apology to Phoenix Rises

Roxann
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